As easy as she had suggested some of the changes in gaming could be, so much of this is likely to be controversial—and not just because someone might be sexist. She’s blamed for ‘ruining’ every game release with a hint of a decent female characterisation since 2012. For more content including uni news, reviews, entertainment, lifestyle, features and so much more,  follow us on Twitter and Instagram or like our Facebook page for more articles and information on how to get involved! How do we truly determine the impact of the characters we see or control on how we relate to those characters or view the world? “Because she’s the Smurfette, her personality is: girl,” Sarkeesian said. Of all of Sarkeesian’s requests, I could see this being viewed as the most well-intentioned but creatively stifling one—Why not sometimes have a sexy female enemy? By contrast, she praised the presentation of the female character in the new third-person game Life Is Strange. I saw, as cliché as it is, that I was not alone. Anita Sarkeesian brings Tropes vs. Women in Video Games to a close "This is one of the most emotionally complicated projects I've ever created." There’s no long-standing oppressive construct of men being seen as sexual objects and reduced to that in real life.”. Those latter arguments clearly and directly pertain to whether a game would be more or less fun or engaging for any player, which for many gamers is the paramount gaming concern. Anita Sarkeesian is a pundit, videoblogger and media critic best known as the host of Feminist Frequency, a web series in which Sarkeesian reviews and analyses common tropes in popular culture from a feminist viewpoint. You just don’t see anything approaching this variety of body types in weights and sizes with female characters.”, She pushed for more representation of women of color in games, and more that are neither reducing such women to ethnic stereotypes nor so divorced from their cultural history that it “is eased or invisible.” She praised Never Alone, a game featuring a female character from an Alaskan tribe. What did shock me was seeing a woman unapologetically criticise video games with authority like she’d never doubted her place in the community. She also kept talking, surprisingly, about how easy change in gaming could be. She fielded one audience question from a guy who said a female Gamergate supporter had been at the talk, had shaken her head at much of what Sarkeesian had said, had left early and, this questioner wanted to know, what Sarkeesian would say to this woman. One: avoid violence in which women are framed as weak or helpless. She complimented the latest Borderlands for upping the number of playable women heroes in each of the original base games from one to two (more if you count the DLC). In a vacuum, this might seem strange, but the idea that Sarkeesian doesn’t care much about games has been part of the narrative against her. The added protection, I was told, was “the result of NYU Public Safety’s extensive security audit of the situation,” though NYU did not specify, despite my asking, if they were there in response to any specific threats. Arguments about the depiction of women, however, will find a sympathetic ear among those who, like Sarkeesian, believe that less sexualized and more diverse presentations of women will make games more approachable—more fun—for more people. She made fifteen-year-old me feel allowed to love video games, and let me ignore the men that still- to this day- try to force me out of this community. 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So I’ll take a cue from my younger self and say I don’t care about being a “gamer,” but I sure do love video games. “Don’t make the enemies or villains hyper-sexualized,” she said, “because again it creates a scenario in which violence against women is gendered and infused with elements of titillation. Developers, publishers and gamers could hear and decide for themselves what’s best to do. In this video series, Feminist Frequency will explore five common and recurring stereotypes of female characters in video games They both infer a lot from her analysis of games, but at her NYU talk she left no ambiguity. “So, you’ve heard of The Wonderful 101?” Sarkeesian asked her audience, as she finally got into the Eight Things Developers Can Do To Make Games Less Shitty For Women. Sarkeesian’s list of eight things included several straightforward requests. “Fixing this is of course incredibly easy,” Sarkeesian said. We’d e-mailed several times when I was reporting stories. I don’t think there’s an easy answer, and it doesn’t seem to me like there’s a rule that would work across the board. She’d push. From what I've seen of it, The Puppeteer is a delightful upcoming PlayStation 3 game starring a boy. Her dad was a networking engineer, and she spent the majority of her free time as a kid rocking a Game Boy. “You get to be my guinea pigs,” she said as she took to the podium in front of a couple hundred developers, game design students and gamers, “to see how this all works.”. Sarkeesian didn’t lay out those questions, but those are the ones implicit in her critique. It doesn’t help that Sarkeesian was one of the strongest voices behind #GamerGate. Should Netflix Add A Disclaimer To ‘The Crown’? Anita Sarkeesian, a feminist cultural critic, has for months received death and rape threats from opponents of her recent work challenging the stereotypes of women in video games. If you agree with her worldview, you’re likely with her on many or all of these eight things. Blogger, YouTuber, and media critic best known as the mind behind the Feminist Frequency blog and YouTube channel. Featured image courtesy of Liks Digital on Unsplash. Feminist Frequency is raising funds for Tropes vs. Women in Video Games on Kickstarter! ), Have female characters of various body types. Would it be bad for a given game not to? Did Nottingham Forest Make A Mistake Firing Sabri Lamouchi? She made me re-evaluate things I’d just accepted as part of being a gamer; she challenged me to not just accept the status quo in this medium I so adore. They are coming here to be, like, ‘oh my god, that woman, that horrible evil woman that’s ruining video games.’”, She said she’d written Gamergate off, that there was no convincing them. “Yeah,” she replied, and rolled the character intro for Wonder-Pink. 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